A tint mask with "wrong" base settings should lead to a noticable difference in colour, but not to a dark brown face. Uses xEdit script. Has something to do with it changing the shaders file. facegen data is definitely being output to the data directory. Find which mod alters NPC faces, and which NPCs it alters, and open it in the Creation Kit. Sorry No worries. In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ This worked fine, but I have 1 problem. - You'll get the black head no matter which way you do it, or if you do both. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. Find the entries for the head mesh itself. I've got a few different mods which add npcs to the world which end up with blackened heads. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I sure can't tell. Most likely a missing (or unreadable) tint mask. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). She still has the black face bug in my game. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. The NPC in question (xx04C768) has facegen data provided in the mod in question (in a BSA). You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. Right click. Do you mean that, moving the facegen files generated under the Mod.esp folder to the Skyrim.esm and only packing then the ones under Skyrim.esm will solve the problem? That step is sometimes overlooked by mod authors - which also explains some black faces. There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. When the FaceGen files are there yet the faces don't match in game, every male NPC affected by the mod has a dark face, and unless I found a way to figure out which FaceGen file belongs to who and delete them then I'd be stuck with dark faces. Afaik it is just CK putting facegen files in the wrong folder and you need to move those files yourself where they should be (folder named after the master file of NPC record). 5. Log in to view your list of favourite games. Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. Possible solution if you get dark face. but if it's having any effect on the game when I load a save. Copyright 2023 Robin Scott. So to get the corresponding facegen files, you need to change the first two numbers to 0. New comments cannot be posted and votes cannot be cast. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. I was talking only about naming and location of files. It will only help if a mod is missing facegen data (or if the facegen data isn't where the game expects it). By noe, packing the facegen data under both the Skyrim.esm and the Mod.esp folders doesn't generate any problems provided that you are only using one mod that modifyes the vanilla NPCs faces. Thanks for the tip. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. It would make sense for them to change it so facegeom data was saved in a folder named after your own plugin, because then you could get rid of the old grey face bug by simply adjusting your load order. If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. Install hundreds of mods with the click of a button. So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. Valve Corporation. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! Basically you want to check which tintmask texture is attached to the head mesh. Some of the affected mods add a LOT of new NPCs. You can do this by selecting the entry for the NPC in the Creation Kit, and pressing Ctrl + F4. So what am I missing? Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. now can check records which is not in master file, by selecting them then choose '2. Create a bashed patch. Just made my first weapon in Blender and want to know how to port over to Skyrim. They also won't allow certain geometries the old game's head nifs would allow. In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. Several mods making changes to one and the same NPC can result in a black face. Open your data folder (or overwrite, in case of MO2 users) Navigate to: meshes\actors\character\FaceGenData\FaceGeom\Cuyima 3DNPC - Redone. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. She is Breton, and BretonRace has no alterations of any kind to it's face data. I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. Any ideas why? If you want all the NPCs in your load order to use the individualized face textures for each race. Other than that we can only hope that someone more expreienced than me has a clue. Skip the Patching section if you are only wanting to create new FaceGen Data. No glitches or bugs at all. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Maybe that was already common knowledge, but I didn't know it. New: Added some code to detect broken facegen NIF file, New: Can ignore NPC's EDID (suggested by DarthAncalagon), Change: Separate IgnoreLists to another INI file, named DarkFaceIssueReporterIgnore.ini, fixed an issue: can not turn off creating console command batch file, minor changes: removed some unnecessary logs from log file (suggested by Gaznevada), minor changes: added version info to log file (suggested by Gaznevada), Added ui for 'CreateDebugLogFile','CreateConsoleCommandBatchFile','DarkFaceCollectorFilename' options, Added some races(should be ignored) to INI file, minor changes: some logs changed or fixed, added a log to print out headparts in NIF for helping to fix issues, fixed an issue: when close the main menu with 'create DarkFaceCollector option' checked, will still create collector file. Once you got your load order sorted, run Wrye Bash and create a "bashed patch". Select which races you want to patch. I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. now definitely will not add same npc to console command batch file again and again. This tool doesn't do anything by itself. All rights reserved. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! And that's what happens most of the time when people encounter black faces in their game. First, you need to export face gen data for each NPC. I think nothing has changed regarding facegen. Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat